2009年9月22日 星期二

A new look at the game play

Today I have done a lot of research on facebook game type to strengthen my game flow. I conclude that facebook's game can be either a game requires continuous attention or instant trial with a highest record being remarked. Taking the HAPPY FARM as an example, it should be the former category since the game concerns requires users to pay attention on their plants after seeding. It does not have an end result concept inside. What it cares most is the farm's growing value that triggers users to always log in for just having a look to check whether there is any harvast or for safeguard reason. The other type will be a mini-game like DUCK SHOOTER, which encourage social interaction with Facebook friends through offline battle and publishs that user's score on the message board afterwards.

The above studies add to a growing evidence that a decision on the end-game concept is of much vital. In a short -to-medium term, though mini-game like our original idea - to make a 3d one-person adventure inside human body sounds pretty new to freshmen, once they finish all the adventures they''ll for sure get bored and simply give up. So, considering deeply, I question myself should we do something that can have sustainability and last longer, say even after our graduation? In a long run, I hope to achieve something similar as Warcraft that can lengthen its existing lifespan in the game market industry.

This leads us to brainstorm a better idea about the game play, all of which are still based on the human body and precaution measures to virus. We want to swap an instant response game mode to a strategy game mode.For details, we are still under processing.

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