- A list of the sound effects and music tracks required in the game.
- A list of the animations, 3D models, textures and other graphics which need to be produced, in as much detail as possible. If you can list the exact "idle animations" which will be attached to your main character at various points in the game, do it. If not, at least decide how many there will be. The lead artist should estimate the amount of effort required for each element of content.
- A list of the algorithms which must be developed to implement/upgrade the game engine and in-house tools. The lead programmer should estimate the effort required for each major feature.
- A list of all other materials which must be produced by the team: press materials, demos, screen shots, box art, manual, etc.
- A detailed project plan and schedule, including a preliminary assignment list for each member of the production team, a list of dependencies (i.e., a Pert chart), reasonable milestones, and contingency plans.
- A detailed production budget. Knowing who will work on the project for how long and what expenses must be made to equip the team, the producer is now in a position to pinpoint the expected cost of the product, and to re-arrange priorities accordingly. Very expensive subsidiary features can be assigned lower priority, so that they can be dropped (before being spent upon) in case of an emergency.
2009年9月10日 星期四
Project Deliverables
The following is the production specification:
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